Kebaberia
Craft as many perfect kebabs as they're ordered before time runs out! Done as part of a group project for RIT's Game Design Class IGME-106 in the spring of 2024, developed via Monogame and C#.
For this project, I was responsible for audio reactions, class development, and presentation. This resulted in a finished product complete with scoring, a leader board, debug mode, and music/sound effects.


