Kebaberia

Image 1 Image 2 Image 3

Craft as many perfect kebabs as they're ordered before time runs out! Done as part of a group project for RIT's Game Design Class IGME-106 in the spring of 2024, developed via Monogame and C#.
For this project, I was responsible for audio reactions, class development, and presentation. This resulted in a finished product complete with scoring, a leader board, debug mode, and music/sound effects.

My Role: I was responsible for the asset organization and implementation, including pixel art and audio asset packs,
Team Size: 4
Duration: January 2024 - May 2024

Skills & Tech

Credits






Check it out!