Craft as many perfect kebabs as they're ordered before time runs out! Done as part of a group project for
RIT's Game Design Class IGME-106 in the spring of 2024, developed via Monogame and C#.
For this project,
I was responsible for audio reactions, class development, and presentation. This resulted in a finished
product complete with scoring, a leader board, debug mode, and music/sound effects.
My Role: I was responsible for the asset organization and implementation, including pixel
art and audio asset packs,
Team Size: 4
Duration: January 2024 - May 2024